Raycasting to the Cursor
Introduction
Select entities during gameplay with the mouse cursor.
In this tutorial learn how to:
- Set up a level to use PhysX raycasting.
- Create a reusable function to Raycast to the mouse cursor.
- Create a Script Canvas graph using the Raycast function.
- Filter the raycasts based on PhysX Collision Groups.
Raycasting to the Cursor
Project Requirements
For this tutorial the following Gems and their dependencies must be enabled in your project: Script Canvas PhsX DebugDraw